Minecraft managed to develop a small scale design tool that could help a 10 year old to design a house in minutes by a few taps and swipes on an iPad using an initially pre-set library of building materials in cuboid form, on an ever changing range of landscapes and topographies. In 2009 another popular video game changed the way young people and mostly kids relate to architecture. Technology continues to evolve and can now take into account a huge range of variables and generate entire schemes rather than just drawing lines and virtual 3D models of individual buildings. Placemaking industries embraced the computer as a huge sheets of paper were replaced by small screens, and as all the hours spent on carefully set up 3d hand drawings, have been replaced by computer renders. More recently, technology has become a part of our every day working lives and is generally introduced in every industry in order to make things easier. Even if we talk about utopic concepts or just introducing new means of transport the life of a place is to some extent always in the hands of architects, urban designers and planners. We do this through testing different options, making rules and principles, design codes and guides etc. Through our role urban designers and planners are seeking to improve a range of factors in how a place works including: the economy, quality of life, delivery of social infrastructure etc. This can have a huge impact on proposals for new buildings or public areas. This leads to confusion and often arguments about what is proposed based on a lack of understanding of a range of complex issues. Many hate construction sites and are not always very welcoming when it comes to new development. Even today many peoples understanding of placemaking is limited to façade design, poorly maintained public space or local history. The idea of placemaking has always been hard for many people to understand, many believe cities and settlements evolve in a ‘natural’ way and that how we plan them doesn’t have a big influence the well-being of society.
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